Currently there's no counterbalance for this weapon and while the ACC players may whine about it, the fact remains that this thing, along with auto attack based, movement impairing grenades make it easy for a two-man raid team to rack up tempo while having little to no effort. Let's compare for a bit, the launcher can be upgraded with keen, has a damage enhancing kit while being influenced with rings and amulets. The user can also dodge in siege mode so that's dumb. Not being able to hit stationary targets is outright an oversight that needs nerfing. The animus can't dodge, can be hit with relative ease with the summoner being a paper thin target to the striker. This is not to say that the summoner has to pour everything to their force attack to make animus damage lethal in which they themselves become vulnerable due to the non-existent hp a strong set provide. Lastly, the rider. While having a massive hp pool, they can't dodge. They're an easy target to click on and is usually focused on any team fight because the goliath can't deal as much damage like the catapult does and the catapult is the preferred choice for DPS. Unlike the first two, the MAU requires one more thing to have a significant DPS and that is the MAU bless dropped from VC SL that, unfortunately, can be killed by any race, basically crippling the entire special weapon of the Union. The rider has no active skill buff and is essentially toothless outside of their MAU. It's pretty much a good trade off as their MAU has a massive hp but to launchers, it's of no concern. This is not mentioning the state of elems in the game. Currently, Cora elems, mainly their rings have 1 stat boost while Bellato has 1 stat boost ear rings. The Accretia have 2 stat boosts in both ring and amulet. If not for the win streak the Bellato has, I'd say the server is like many PS I've been to: accretia biased.